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New Esports Regulations & Measurements For 2018

Posted 14th May 2018 By: Derpina

New Esports Regulations & Measurements For 2018 - Tipify

Esports News – The very first esports event happened all the way back in October 1972 at Stanford University in the United States. Several years after that, before the entry of 21st century, the esports industry experienced a breakthrough moment with the launch of League of Legends, Dota 2, Overwatch, and CS:GO tournaments. The term “esports” was finally coined and competitive gaming became a hobby, business, and culture.

However, when popularity, fame, and money entered the esports phenomenon, illegal and unethical practices emerged. Some people have found ways to exhibit corruption, match-fixing, bribery, doping, and many more. To address these problems, esports organizations deemed it necessary for tournaments to follow these 4 new esports regulations:

Monitoring of match-fixing

Match-fixing occurs when a certain match is played to a completely or partially pre-determined result. This violates the laws and rules of the tournaments, even the principles of the players. As a tournament played between two teams with multiple players, esports is very familiar with this illegal act. There were scandals involving Counter-Strike Global Offensive (CS:GO) players and Starcraft players who revealed the ugly truth of Match-fixing.

This year, the Esports Integrity Coalition (ESIC), will uphold its Anti-Corruption Code and attempt to monitor CS:GO, Dota 2, LoL, and Starcraft Match-fixing. Together with sportsbooks and gambling control boards, they will investigate potential illegal activities involved in high-volume bets being placed every match.

Random drug testing

Doping has nearly destroyed the value of traditional sports. Banned athletic performance-enhancing drugs are the bane of basketball, martial arts, football, and many more. But since esports roared in popularity, some have succeeded in introducing doping to competitive gaming to improve the player’s focus, senses, and reflexes. To prevent anything detrimental from happening, ESIC and Electronic Sports League (ESL) will now conduct random drug-testing before the events to sustain the Anti-Doping Policy.

Data protection

All esports tournaments require the players’ personal information. Lack or illegal changes in this information can put fire in the young players’ potential to be exploited. Privacy issues and other illegal activities within each team can create massive scandals and controversies that will damage the integrity of competitive gaming. As an answer, esports organizations and control boards will attempt to enhance the privacy and ownership rights of each player.

Specialized eposrts regulatory bodies

Aside from the continuous efforts of ESIC, there are no other governing bodies managing the umbrella for all esports tournaments. A single governing body seems impossible to establish due to the number of esports games and competitions held every year. To address this, lawyers and critics suggest that each game should at least try to establish individual regulatory bodies to regulate the players and the tournaments.



Derpina

Written by Derpina