LoL Surpasses PUBG For The First Time In Months
Posted 12th July 2018 By: Derpina    112 Views
Esports News – In the esports arena, one country reigns supreme—South Korea. They had the biggest teams from the early days of League of Legends and several other esports games. Annually, more than one of their teams and players win major awards in international tournaments. That’s why it’s not surprising that South Korean professional and amateur gamers let LoL reclaim the top spot over PlayerUnknown’s Battlegrounds in PC Bang play rates for the first time since the beginning of 2018.
Going back to the top
According to Gametrics.com, LoL retrieved their top standings in South Korean PC Bang play rates last Thursday. The site tracks PC Bang data daily to determine which game dominates the entire country. This is the first time LoL claimed the No.1 spot in more than six months.
LoL had largely been superseded by PlayerUnknown’s Battlegrounds or PUBG, which is widely popular in the South Korean internet cafes. It is also an online multiplayer battle royal game developed and published by PUBG Corporation, a sister company of Bluehole. The game takes inspiration from the Japanese film Battle Royale where more than a hundred students are forced to stay on an island and scavenge for weapons and equipment to kill others while avoiding getting killed themselves. The extreme survival mode and fast-paced environment of the game are the reasons many South Koreans are into it.
Interestingly, LoL was able to reclaim the top spot due to server problems experienced by PlayerUnknown’s Battlegrounds. Nonetheless, LoL managed to move between first and second place while consistently dominating other games for years.
|1||League of Legends||29.28%|
|5||Fifa Online 4||6.87%|
|8||Dungeon and Fighter||2.4%|
The play rates, according to the website, is a service that collects the game usage used in the sample PC distributed nationwide, calculates the ranking, and verifies various detailed data such as region, service type, and genre. The CBT (Closed Beta Test), where participants are invited to play a newly developed game to test its performance, can also affect game usage time depending on the number of participants.