OpenAI Five To Face 5 Pro Gamers In TI8
Posted 5th July 2018 By: Derpina    58 Views
Esports News – It is amazing how today’s technology is getting smarter and produces new opportunities. As proof, non-profit research company OpenAI made headlines last year when their bots successfully beat a professional gamer in a head-to-head Dota 2 battle, one of the world’s most complex multiplayer video game. But the research team and their bots have one more challenge to conquer — to beat a professional team of five pros at The International 2018 (TI8).
OpenAI and its co-founder Elon Musk created a new set of AI agents that are believed to be capable of playing Dota 2 5-on-5 matches, an improvement from the ones featured in amateur and semi-professional teams. The new breeds will go by the name of “OpenAI Five”, a nod to the number of neural networks working together in one team where all have also been playing roughly 180 years worth of gameplay against itself using self and reinforcement learning.
The capabilities of the OpenAI Five will all be tested this August. Apart from the fact that one AI has defeated world-class Dota 2 pros like Artour “Arteezy” Babaev, Sumail “SumaiL” Hassan, and Danil “Dendi” Ishutin back in TI7, they have long been tested against the human mind in traditional games like Chess and Go. Dota 2 is a completely different world, though, and it requires a sufficient combination of mechanical skill, understanding of the game strategies, and mastery of gameplay nuances. Regardless, OpenAI believes that the 5 bots can accomplish all of it and said: “The bot learned the game from scratch by self-play, and does not use imitation learning or tree search. This is a step towards building AI systems which accomplish well-defined goals in messy, complicated situations involving real humans.”
The five bots run on 256 GPUs and 128,000 CPU cores. But even if they have the advantage in game mechanics, can do around 150-170 actions per minute, and can boast a reaction time of 80ms—they still cannot outsmart humans in terms of lateral and creative problem-solving skills. An average human player takes more or less 8 years to learn about the basic mechanics and more advanced gameplay tactics, so it would probably take a few more years for an AI to learn Dota 2’s complexities.
Restriction for both parties
To level the playing field, OpenAI will implement certain restrictions on their bots and human opponents, which enforces the following:
- Mirror match of Necrophos, Sniper, Viper, Crystal Maiden, and Lich;
- No warding;
- No Roshan;
- No invisibility (consumables and relevant items);
- No summons/illusions;
- No Divine Rapier, Bottle, Quelling Blade, Boots of Travel, Tome of Knowledge, or Infused;
- 5 invulnerable couriers, no exploiting them by scouting or tanking;
- No Scan.