Ghostcrawler and Meddler Take On New Roles At Riot Games
Posted 18th August 2018 By: Derpina    75 Views
Esports News – Greg “Ghostcrawler” Street, the lead game designer of League of Legends and Riot Games for more than five years, is taking on a new role as head of creative development. He will be replacing Andrei “Meddler” van Roon, who will then take over as the game design director. The exciting news was announced by Ghostcrawler himself on Twitter.
Swaps and promotions
Apparently, the change in positions has already been in effect for weeks before Ghostcrawler announced it on his social media account. It was shocking news for everyone as he had a controversial reputation during his time as a design director. Many claim that Ghostcrawler holds the sole decision making power when it comes to ideas, changes, and revisions. While still unconfirmed, it’s worth knowing that it wasn’t the first time Ghostcrawler became subjected to scrutiny. When he was the head of another popular online game, World of Warcraft, he was criticized for the game’s fairly unpopular Cataclysm expansion.
On the contrary, Meddler is well-liked by the LoL community. His current position is the fruit of humble beginnings. He has been part of Riot Games since 2011 and has worked his way up from being an associate designer to one of the most important people taking over the reigns of LoL as a whole. As the new design director, Meddler promised that he will maintain transparency in his work by continuously updating the community with “Gameplay Thoughts” and threads. In other news, Mark “Scruffy” Yetter will be taking over van Roon’s previous position as lead gameplay designer, who was previously the lead champion designer for LoL.
Upcoming Riot titles
With more mature personnel filling up new roles, fans and players can expect a more exciting batch of Riot titles to come. Ghostcrawler posted on boards that he is working on other upcoming titles. In his words, he said: “We’ve been up front that we want to put the S in Riot Games, and I am helping with that effort. In addition, we have been taking Runeterra as a world more seriously, as you’ve probably realized with the release of the Ryze CG and the world map. While telling stories is really important to us (and I hope many of you), there is a limit to the kinds of stories we can tell in League of Legends without getting in the way of a competitive, multiplayer game. So, many of our stories will have to come through other mediums, and of course that possibly includes other games.”