Riot Games Reveal New Methods To Balance LoL Champions
Posted 3rd June 2019 By: Derpina    196 Views
Esports News – The League of Legends World Championship is fast approaching, and people expect Riot Games to make some major patch updates and systematic changes to follow the 9.10 update before the big one begins. True to their mission, Riot’s design manager David Capurro revealed their plans on balancing League of Legends’ champions to follow the capabilities of an average player.
The changes will modify the champion balance Riot uses in the past to help players understand what the company is trying to accomplish in a patch cycle. With this, Capurro noted: “In the past, we’ve operated under the rough guideline of ‘we balance for Plat+ play’. Despite that, we’ve demonstrated that we also make balance decisions under other conditions or for other reasons. As such, we’re now formally recognizing the four audiences for which we balance Summoner’s Rift, as well as the parameters that we view as underpowered, overpowered, and reasonably balanced.”
Four groups to determine the Champion balance
The priority of the new approach is to balance overpowered champions and universally underpowered champions. This system can level the playing field and can help all sorts of player use any champion they want. To determine the champion balance, Riot divided the type of players into four:
Average Play – this group contains almost all types of players or those below the top 10% solo queue (approximately up through Gold). The two factors that identify if players fall into this category are the win and ban rates. If a champion experience ban rates less than the global average of 7% and a win rate of more than 54%, they are overpowered. If a champion has a win rate of 49% or less, they are underpowered.
Skilled Play – the next group exceeds 10% of solo queue players. However, they nearly have the same conditions as the first group. The only difference is they have a higher sensitivity to power level, and the parameters to determine if the champions are underpowered or overpowered are more restricted.
Elite Play – this group carries the top 0.1% of solo queue players. Technically, they are the best of the best in solo queue as they are most sensitive to balance changes and has unique balance needs. The champions are overpowered if they have a 45% or more ban rate, and they are underpowered if their combined pick rate and ban rate is less than 5%.
Professional Play – this group comes from the top five recognized leagues of competitive LoL tournaments (LPL, LCK, LEC, LCS, and LMS). Their parameters are similar to the Elites, but Riot also considers champion behaviors and patch changes to determine the overpowered and underpowered.