Riot To Release Auto-Chess Game Mode Teamfight Tactics
Posted 14th June 2019 By: Derpina    301 Views
Esports News – Riot Games have been updating League of Legends systems for a while now to prepare for the prestigious LoL World Championship. The recent addition to its gameplay is the new game mode, Teamfight Tactics. For those who are familiar with Dota’s Auto Chess and other auto-battle genres, LoL’s Teamfight Tactics possess similarities with the aforementioned. However, the complete offerings of the game mode remain indefinite as changes and improvements are to come until its release date, June 25.
Leading the upcoming launch of the game mode is Richard Henkel, Riot’s Teamfight Tactics product manager, who said: “Players have expressed a tremendous amount of interest in the autobattler genre, and we hope the League of Legends fans are excited to see the game’s signature art, style, and deep gameplay come to life in this new mode.”
What we know so far..
Riot teases League of Legends players that Teamfight Tactics might become a permanent addition to the game if successful. The game mode’s success rate will be based on how all players on the Public Beta Environment perceive it upon its full release.
Teamfight Tactics is expected to be played on in-game boards with hexagonal spaces. The board for each game is divided into two equal halves—representing the attacking side and defending side. For every match, there will be multiple rounds and matches; in fact, it can last as many rounds as it takes to settle the single winner of the battle. All competing players must be eliminated, and follows last man standing format.
The competing players are required to set up their game pieces on the defending side of the board and represent their team. Each player’s from one team attacks another player in the game each round. The battles are controlled by the game’s AI, and the matchups are based on how each player sets his/her team up. The side who has higher units or points remaining after a fight gets a chance to directly inflict damage to the other team’s Little Legend, a character with 100 total health each player controls and protects.
At the conclusion of each round, all players receive different amounts of gold as a reward, which is based on whether they win or lose the fight.