Riot To Combat Toxicity in LoL With A More Aggressive System
Posted 11th May 2020 By: ThisIsSam    191 Views
Esports News – Toxicity still threatens the competitive environment of League of Legends. Recently, Joedat “Voyboy” Esfahani, LoL professional player and former top laner of Meme Stream Dream Team, voiced out his concerns and complaints regarding the rampant toxicity in solo queue.
Many pro players supported Voyboy’s claims, agreeing that toxicity remains to be a problem in the gaming environment, especially in solo queue and even minor LoL matches. As a result, Riot Games shared its plans for putting an end to this problem.
In an official post published on LoL-North America’s blog section, LoL Game Director Andrei ‘Meddler’ van Roon addressed the ‘game-ruining’ behavior affecting the community and laid down Riot’s short-term and long-term plans. In his opening statement, Meddler said:
“I figured it would be good to focus on inting/afking, given it’s been a topic of quite a lot of conversation recently. It’s also something we should be talking about more since it’s an ongoing pain point for many players…Deliberate game-ruining behavior is something we need to prioritize addressing more.”
Summary of plans
Riot divided the plan into four phases:
Right Now – Improving Report Feedback
Short Term – Champ Select Reporting and Muting
Moderate Term – Rapid Detection and False Positive Trade Off
Longer term – To be determined
Each phase sports a different goal, but all steps lead to the final and healthier version of LoL’s gaming environment. Ultimately, the system aims to eliminate trolls and players who deliberately ruin the game for others.
Riot Games currently focuses on report feedback. The dev team plans to introduce a report feature in Champ Select and improve the overall notification system. The test rolls out soon in North America.
After improving the report feedback and introducing the new set of notification features, Riot will test more responsive detection of deliberate inting or pseudo afking. The game has to aggressively identify players who self-sabotage. LoL’s previous system punished the wrong player once or twice, so Riot aims to avoid unjust temporary bans altogether.
Beyond these confirmed plans, the dev team continues to duscuss the future approaches they plan to make. Meddler promised to update players in specific regions for the plans and tests.